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Quick-reference skill chart

Skill Chart

This chart is currently out of date. Multiple skills require updates, are missing, or have been deleted. Updates are in progress; however, all skills listed below the Supernatural Afflictions section are still out of date. For these skills, please use the skill tree pages, which are up to date.

Key:

  • [ROOT] This is a root skill. It may only be learnt as a Major Action in downtime.
  • [INNATE] This is an innate skill. The character always possesses its benefits and disadvantages, even when a core location is reduced to 0 or lower.
  • [LEVEL] This skill may not be bought above level.
  • [UPTIME] This skill requires uptime action to acquire.
  • [CREATION] This skill may only be bought at character creation (or under very unusual circumstances).

General

Artisan

  • Artisan [I-VIII] – 12 XP [LEVEL][ROOT] – Requires Trade Lore
    • Craft [Category] – 4 XP – Requires Artisan
    • Hextech [I-V] – 5 XP – Requires Artisan of one level higher

Astrology

Demonology

Druidism

  • Druidic Oath – 10 XP [UPTIME][INNATE]Requires Knowledge II Fae & Druidism

Geomancy

  • Geomancy [I-VIII] – 10 XP [LEVEL] [ROOT]

Scouting

  • Scouting [I-VIII] – 15 XP [ROOT]
    • Hide & Sneak – 15 XP – Requires Scouting I
      • Stealth [I-IV] – 3 XP – Requires Hide & Sneak; Scouting of equal level
      • Camouflage – 10 XP – Requires Hide & Sneak; Scouting VI
    • Streetfighter [I-VIII] – 5 XP – Requires Scouting of equal level
      • Swashbuckler – 10 XP – Requires Scouting I
      • Brawling – 2 XP – Requires Streetfighter I or Melee I
      • Blind Fighting I – 5 XP – Requires Melee III or Streetfighter III
        • Blind Fighting II – 10 XP – Requires Melee VI or Streetfighter VI; Blind Fighting I
    • Targeteer [I-VIII] – 4 XP – Requires Warrior of equal level or Scouting of equal level
    • Light Armour Expertise – 10 XP – Requires Scouting III
    • Agility [I-VIII] – 5 XP – Requires Scouting of equal level
    • Dodge [I-VIII] – 5 XP – Requires Scouting of equal level
    • Detect Scent – 3 XP – Requires Scouting of equal level
    • Track [I-VIII] – 3 XP – Requires Scouting of equal level
    • Survivalism – 5 XP – Requires Scouting I

Warrior

  • Warrior [I-VIII] – 15 XP [ROOT]
    • Melee [I-VIII] – 6 XP – Requires Warrior of equal level
      • Brawling – 2 XP – Requires Streetfighter I or Melee I
      • Two-Handed – 10 XP – Requires Melee III
      • Blind Fighting I – 5 XP – Requires Melee III or Streetfighter III
        • Blind Fighting II – 10 XP – Requires Melee VI or Streetfighter VI; Blind Fighting I
    • Targeteer [I-VIII] – 4 XP – Requires Warrior of equal level or Scouting of equal level
    • Armour [I-VIII] – 6 XP [INNATE] – Requires Warrior of equal level
    • Combat Awareness [I-VIII] – 5 XP – Requires Warrior of equal level or Scouting of equal level
    • Fitness [I-VIII] – 6 XP [INNATE] – Requires Warrior of equal level
    • Fortitude [I-VIII] – 6 XP [INNATE] – Requires Warrior of equal level

Racial

  • Dwarf – 10 XP [CREATION] [INNATE]
  • Elemental Elf – 25 XP [CREATION] [INNATE]
  • Sareneal – 30 XP [CREATION] [INNATE]
  • True Elf – 5 XP [CREATION] [INNATE]
  • Orc – 20 XP [CREATION] [INNATE]
  • Troll – 30 XP [CREATION][INNATE]
    • Advanced Troll – 30 XP [INNATE] – Requires Troll
      • Troll Chieftain – 30 XP [INNATE] – Requires Advanced Troll; character level 5 or higher
  • Vani – 15 XP [CREATION] [INNATE]
  • Beastkin – 5 XP [CREATION] [INNATE]

Supernatural Afflictions

  • Basic Wight – 20 XP [UPTIME][INNATE]
    • Undead Power 1 – 15 XP [INNATE] – Requires Basic Wight
      • Undead Power 2 – 10 XP [INNATE] – Requires Basic Wight; Undead Power 1; Character of level 6 or higher
  • Vampire – 30 XP [UPTIME][INNATE]
    • Vampire Lord – 20 XP [ROOT][INNATE] – Requires Vampire; Character of Level 6 or higher
  • Werewolf Power I – 30 XP [UPTIME][INNATE]
    • Werewolf Control – 20 XP [INNATE] – Requires Werewolf Power I; Character does not have Werewolf Power III
    • Werewolf Power II – 30 XP [INNATE] – Requires Werewolf Power I
      • Werewolf Power III – 30 XP [INNATE] – Requires Werewolf Power II; Character does not have Werewolf Control
        • Pack Dynamics – 5 XP [INNATE] – Requires Werewolf Power III

Magical

Spiritual

  • Spiritual Favour – 10 XP [ROOT][?]
    • Devotion – 8 XP – Requires Spiritual Favour I [ROOT][?]
      • Miraculous Power – 5 XP – Requires Spiritual Favour of equal level, Devotion [?]
        • Specific Miracle – 5 XP – Requires Miraculous Power of equal level, all miracles of lower level from the same domain, primary miracle of same level for auxiliary miracles [?]
          • Bestow Miracle – 3 XP – Requires Devotion, Spiritual Favour of equal level, Primary Domain Specific Miracle of equal level [?]
          • Remove Spiritual Aura – 3 XP – Requires Devotion, Spiritual Favour of equal level, Primary Domain Specific Miracle of equal level [?]
      • Battle Group – 4 XP – Requires Spiritual Favour of equal level, Devotion [?]
    • Undeath Lore – 7 XP – Requires Spiritual Favour I [?]
    • Demon Lore – 7 XP – Requires Spiritual Favour I [?]
    • Martial Spirit I – 2 XP – Requires Spiritual Favour I [?]
    • Lay to Rest – 1 XP – Requires Spiritual Favour I [?]
    • Bless – 12 XP – Requires Spiritual Favour of equal level. [?]
    • Curse – 12 XP – Requires Spiritual Favour of equal level. [?]
    • Spiritual Strength – 15 XP – Requires Spiritual Favour of twice level; Devotion

Alchemy