Quick-reference skill chart
Skill Chart
This chart is currently out of date. Multiple skills require updates, are missing, or have been deleted. Updates are in progress; however, all skills listed below the Supernatural Afflictions section are still out of date. For these skills, please use the skill tree pages, which are up to date.
Key:
- [ROOT] This is a root skill. It may only be learnt as a Major Action in downtime.
- [INNATE] This is an innate skill. The character always possesses its benefits and disadvantages, even when a core location is reduced to 0 or lower.
- [LEVEL] This skill may not be bought above level.
- [UPTIME] This skill requires uptime action to acquire.
- [CREATION] This skill may only be bought at character creation (or under very unusual circumstances).
General
- Frailty – -24 XP [CREATION] [INNATE]
- Feebleness – -24 XP [CREATION] [INNATE]
- Illiteracy – -2 XP [CREATION] [INNATE]
- Innumeracy – -2 XP [CREATION] [INNATE]
- Trade Lore – 10 XP [INNATE]
- Health [I-VIII] – 6 XP [INNATE]
- Light Armour [I-VIII] – 4 XP [LEVEL] [INNATE]
- Subdual I – 5 XP
- Subdual II – 5 XP – Requires Subdual I
- Personal Genius [I-IV] – 3 XP [LEVEL] [INNATE]
- First Aid [I-V] – 10 XP
- Speak Other Language – 1 XP [INNATE]
- Read/Write Other Language – 1 XP [INNATE]
- Knowledge I – 1 XP [INNATE]
- Knowledge II – 2 XP [INNATE] – Requires Knowledge I in the same subject
- Knowledge III – 3 XP [INNATE][ROOT] – Requires Knowledge II in the same subject
- Knowledge IV – 4 XP [UPTIME] [INNATE] [ROOT] – Requires Knowledge III in the same subject
- Knowledge III – 3 XP [INNATE][ROOT] – Requires Knowledge II in the same subject
- Knowledge II – 2 XP [INNATE] – Requires Knowledge I in the same subject
Artisan
- Artisan [I-VIII] – 12 XP [LEVEL][ROOT] – Requires Trade Lore
- Craft [Category] – 4 XP – Requires Artisan
- Hextech [I-V] – 5 XP – Requires Artisan of one level higher
Astrology
- Astrology [I-VIII] – 7 XP [INNATE][ROOT]
- Astral Preparation [I-VIII] – 3 XP [INNATE] – Requires Astrology of equal level
Demonology
- Demonology – 12 XP
- Diablerie [I-VIII] – 11 XP [LEVEL] – Requires Demonology
- Rite of Sacrifice – 5 XP – Requires Diablerie I
- Rite of Clarity – 5 XP – Requires Diablerie II
- Rite of the Sword – 15 XP – Requires Diablerie IV
- Rite of Will – 5 XP – Requires Diablerie VI
- The Final Rite – 20 XP – Requires Diablerie VIII
- Thaumaturgy [I-VIII] – 5 XP – Requires Diablerie of equal level
- Diablerie [I-VIII] – 11 XP [LEVEL] – Requires Demonology
Druidism
- Druidic Oath – 10 XP [UPTIME][INNATE] – Requires Knowledge II Fae & Druidism
- Druidic Talent [I-VI] – 15 XP [LEVEL] [ROOT] – Requires Druidic Oath
- Specific Miracle – 5 XP – Requires Druidic Talent of equal level
- 1st level spell – 1 XP – Requires Druidic Talent of equal level
- 2nd level spell – 2 XP – Requires Druidic Talent of equal level
- 3rd level spell – 2 XP – Requires Druidic Talent of equal level
- 4th level spell – 3 XP – Requires Druidic Talent of equal level
- 5th level spell – 3 XP – Requires Druidic Talent of equal level
- 6th level spell – 4 XP – Requires Druidic Talent of equal level
- Druidic Power [I-VIII] – 10 XP [UPTIME] – Requires Druidic Oath
- Speak Druidic [I-VIII] – 3 XP [LEVEL] – Requires Druidic Power of equal level
- Druidic Talent [I-VI] – 15 XP [LEVEL] [ROOT] – Requires Druidic Oath
Geomancy
- Geomancy [I-VIII] – 10 XP [LEVEL] [ROOT]
Scouting
- Scouting [I-VIII] – 15 XP [ROOT]
- Hide & Sneak – 15 XP – Requires Scouting I
- Stealth [I-IV] – 3 XP – Requires Hide & Sneak; Scouting of equal level
- Camouflage – 10 XP – Requires Hide & Sneak; Scouting VI
- Streetfighter [I-VIII] – 5 XP – Requires Scouting of equal level
- Swashbuckler – 10 XP – Requires Scouting I
- Brawling – 2 XP – Requires Streetfighter I or Melee I
- Blind Fighting I – 5 XP – Requires Melee III or Streetfighter III
- Blind Fighting II – 10 XP – Requires Melee VI or Streetfighter VI; Blind Fighting I
- Targeteer [I-VIII] – 4 XP – Requires Warrior of equal level or Scouting of equal level
- Light Armour Expertise – 10 XP – Requires Scouting III
- Agility [I-VIII] – 5 XP – Requires Scouting of equal level
- Dodge [I-VIII] – 5 XP – Requires Scouting of equal level
- Detect Scent – 3 XP – Requires Scouting of equal level
- Track [I-VIII] – 3 XP – Requires Scouting of equal level
- Survivalism – 5 XP – Requires Scouting I
- Acute Hearing – 5 XP – Requires Scouting I
- Knot Tying – 3 XP – Requires Scouting I
- Pick Lock – 3 XP – Requires Scouting I
- Conceal Weapon – 5 XP – Requires Scouting I
- Conceal Item – 5 XP – Requires Scouting V; Conceal Weapon
- Disguise I – 10 XP – Requires Scouting I
- Disguise II – 5 XP – Requires Scouting V; Disguise I
- Herb Lore [I-VI] – 8 XP – Requires Scouting at 2 levels higher
- Use Venom – 6 XP – Requires Alchemy I or Scouting III
- Forgery I – 10 XP – Requires Scouting III
- Forgery II – 15 XP – Requires Scouting VIII; Forgery I
- Recognise Forgery – 5 XP – Requires Scouting III
- Light Fingers – 15 XP – Requires Scouting IV
- Relaxed Fall – 5 XP – Requires Scouting III
- Spider Climb – 5 XP – Requires Scouting VI
- Communicate with Animals – 10 XP – Requires Scouting VI
- Hide & Sneak – 15 XP – Requires Scouting I
Warrior
- Warrior [I-VIII] – 15 XP [ROOT]
- Melee [I-VIII] – 6 XP – Requires Warrior of equal level
- Brawling – 2 XP – Requires Streetfighter I or Melee I
- Two-Handed – 10 XP – Requires Melee III
- Blind Fighting I – 5 XP – Requires Melee III or Streetfighter III
- Blind Fighting II – 10 XP – Requires Melee VI or Streetfighter VI; Blind Fighting I
- Targeteer [I-VIII] – 4 XP – Requires Warrior of equal level or Scouting of equal level
- Armour [I-VIII] – 6 XP [INNATE] – Requires Warrior of equal level
- Combat Awareness [I-VIII] – 5 XP – Requires Warrior of equal level or Scouting of equal level
- Fitness [I-VIII] – 6 XP [INNATE] – Requires Warrior of equal level
- Fortitude [I-VIII] – 6 XP [INNATE] – Requires Warrior of equal level
- Melee [I-VIII] – 6 XP – Requires Warrior of equal level
Racial
- Dwarf – 10 XP [CREATION] [INNATE]
- Elemental Elf – 25 XP [CREATION] [INNATE]
- Sareneal – 30 XP [CREATION] [INNATE]
- True Elf – 5 XP [CREATION] [INNATE]
- Orc – 20 XP [CREATION] [INNATE]
- Troll – 30 XP [CREATION][INNATE]
- Advanced Troll – 30 XP [INNATE] – Requires Troll
- Troll Chieftain – 30 XP [INNATE] – Requires Advanced Troll; character level 5 or higher
- Advanced Troll – 30 XP [INNATE] – Requires Troll
- Vani – 15 XP [CREATION] [INNATE]
- Beastkin – 5 XP [CREATION] [INNATE]
Supernatural Afflictions
- Basic Wight – 20 XP [UPTIME][INNATE]
- Undead Power 1 – 15 XP [INNATE] – Requires Basic Wight
- Undead Power 2 – 10 XP [INNATE] – Requires Basic Wight; Undead Power 1; Character of level 6 or higher
- Undead Power 1 – 15 XP [INNATE] – Requires Basic Wight
- Vampire – 30 XP [UPTIME][INNATE]
- Vampire Lord – 20 XP [ROOT][INNATE] – Requires Vampire; Character of Level 6 or higher
- Vampiric Flight – 20 XP [ROOT] [INNATE] – Requires Vampire; Vampire Lord
- Vampiric Mist Form – 20 XP [ROOT] [INNATE] – Requires Vampire; Vampire Lord
- Vampire Lord – 20 XP [ROOT][INNATE] – Requires Vampire; Character of Level 6 or higher
- Werewolf Power I – 30 XP [UPTIME][INNATE]
- Werewolf Control – 20 XP [INNATE] – Requires Werewolf Power I; Character does not have Werewolf Power III
- Werewolf Power II – 30 XP [INNATE] – Requires Werewolf Power I
- Werewolf Power III – 30 XP [INNATE] – Requires Werewolf Power II; Character does not have Werewolf Control
- Pack Dynamics – 5 XP [INNATE] – Requires Werewolf Power III
- Werewolf Power III – 30 XP [INNATE] – Requires Werewolf Power II; Character does not have Werewolf Control
Magical
- Elemental Skill – 12 XP [ROOT][?]
- Elemental Power – 11 XP – Requires Elemental Skill I [?]
- Empower Magical Weapon – 10 XP – Requires Elemental Skill IV [?]
- Create Mana Store – 10 XP – Requires Elemental Skill VII [?]
- Elemental Earth Lore – 3 XP – Requires Elemental Skill I [?]
- Elemental Air Lore – 3 XP – Requires Elemental Skill I [?]
- Elemental Fire Lore – 3 XP – Requires Elemental Skill I [?]
- Elemental Water Lore – 3 XP – Requires Elemental Skill I [?]
- Elemental Light Lore – 3 XP – Requires Elemental Skill I [?]
- Elemental Darkness Lore – 3 XP – Requires Elemental Skill I [?]
- Elemental Grey Lore – 2 XP – Requires Elemental Skill I [?]
- Write Lesser Scroll – 5 XP – Requires Elemental Skill III [?]
- Write Greater Scroll – 5 XP – Requires Write Lesser Scroll, Elemental Skill V [?]
- Fashion Wand – 5 XP – Requires Elemental Skill VII [?]
- Combat Magic – 2 XP – Requires Elemental Skill I [?]
- 1st level spell – 1 XP – Requires Elemental Lore I of appropriate type [?]
- 2nd level spell – 2 XP – Requires Elemental Lore II of appropriate type [?]
- 3rd level spell – 2 XP – Requires Elemental Lore III of appropriate type [?]
- 4th level spell – 3 XP – Requires Elemental Lore IV of appropriate type [?]
- 5th level spell – 3 XP – Requires Elemental Lore V of appropriate type [?]
- 6th level spell – 4 XP – Requires Elemental Lore VI of appropriate type [?]
- 7th level spell – 4 XP – Requires Elemental Lore VII of appropriate type [?]
- 8th level spell – 5 XP – Requires Elemental Lore VIII of appropriate type [?]
- 9th level spell – 5 XP – Requires Elemental Lore IX of appropriate type [?]
Spiritual
- Spiritual Favour – 10 XP [ROOT][?]
- Devotion – 8 XP – Requires Spiritual Favour I [ROOT][?]
- Miraculous Power – 5 XP – Requires Spiritual Favour of equal level, Devotion [?]
- Specific Miracle – 5 XP – Requires Miraculous Power of equal level, all miracles of lower level from the same domain, primary miracle of same level for auxiliary miracles [?]
- Bestow Miracle – 3 XP – Requires Devotion, Spiritual Favour of equal level, Primary Domain Specific Miracle of equal level [?]
- Remove Spiritual Aura – 3 XP – Requires Devotion, Spiritual Favour of equal level, Primary Domain Specific Miracle of equal level [?]
- Specific Miracle – 5 XP – Requires Miraculous Power of equal level, all miracles of lower level from the same domain, primary miracle of same level for auxiliary miracles [?]
- Battle Group – 4 XP – Requires Spiritual Favour of equal level, Devotion [?]
- Miraculous Power – 5 XP – Requires Spiritual Favour of equal level, Devotion [?]
- Undeath Lore – 7 XP – Requires Spiritual Favour I [?]
- Demon Lore – 7 XP – Requires Spiritual Favour I [?]
- Martial Spirit I – 2 XP – Requires Spiritual Favour I [?]
- Martial Spirit II – 2 XP – Requires Spiritual Favour II, Martial Spirit I [?]
- Martial Spirit III – 6 XP – Requires Spiritual Favour IV, Martial Spirit II [?]
- Martial Spirit II – 2 XP – Requires Spiritual Favour II, Martial Spirit I [?]
- Lay to Rest – 1 XP – Requires Spiritual Favour I [?]
- Bless – 12 XP – Requires Spiritual Favour of equal level. [?]
- Final Blessing – 5 XP – Requires Bless III [?]
- Curse – 12 XP – Requires Spiritual Favour of equal level. [?]
- Dying Curse – 5 XP – Requires Curse III [?]
- Spiritual Strength – 15 XP – Requires Spiritual Favour of twice level; Devotion
- Devotion – 8 XP – Requires Spiritual Favour I [ROOT][?]
Alchemy
- Alchemy – 12 XP [ROOT][?]
- Preserve Potion – 15 XP – Requires Alchemy I [?]
- Potion Lore – 3 XP – Requires Alchemy of equal level [?]
- Make (Specific) Level 1 Potion – 1 XP – Requires Potion Lore of equal level [?]
- Make (Specific) Level 2 Potion – 2 XP – Requires Potion Lore of equal level [?]
- Make (Specific) Level 3 Potion – 2 XP – Requires Potion Lore of equal level [?]
- Make (Specific) Level 4 Potion – 3 XP – Requires Potion Lore of equal level [?]
- Make (Specific) Level 5 Potion – 3 XP – Requires Potion Lore of equal level [?]
- Make (Specific) Level 6 Potion – 4 XP – Requires Potion Lore of equal level [?]
- Make (Specific) Level 7 Potion – 4 XP – Requires Potion Lore of equal level [?]
- Make (Specific) Level 8 Potion – 5 XP – Requires Potion Lore of equal level [?]
- Make (Specific) Level 9 Potion – 5 XP – Requires Potion Lore of equal level [?]
- Poison Lore – 3 XP – Requires Alchemy or Herb Lore of equal level [?]
- Make Poison – 2 XP – Requires Poison Lore of equal level [?]
- Make Antivenom – 2 XP – Requires Poison Lore or Healing Lore of equal level [?]
- Healing Lore – 3 XP – Requires Alchemy or Herb Lore of equal level [?]
- Make Healing Potion – 2 XP – Requires Healing Lore of equal level [?]
- Use Venom – 6 XP – Requires Alchemy I or Scouting III [?]