Quick-reference skill chart
Skill Chart
This chart is currently out of date, as its existence relied on a database that we can no longer use. Multiple skills require updates, are missing, or have been deleted. Updates occur only when the Web Editor has time and remembers what might have been changed recently (or if you remember to list specific updates in your motions at GM). Instead, please use the skill tree pages, which are always up to date.
Key:
- [ROOT] This is a root skill. It may only be learnt as a Major Action in downtime.
- [INNATE] This is an innate skill. The character always possesses its benefits and disadvantages, even when a core location is reduced to 0 or lower.
- [LEVEL] This skill may not be bought above level.
- [UPTIME] This skill requires uptime action to acquire.
- [CREATION] This skill may only be bought at character creation (or under very unusual circumstances).
General
- Frailty – -24 XP [CREATION] [INNATE]
- Feebleness – -24 XP [CREATION] [INNATE]
- Illiteracy – -2 XP [CREATION] [INNATE]
- Innumeracy – -2 XP [CREATION] [INNATE]
- Trade Lore – 10 XP [INNATE]
- Health [I-VIII] – 6 XP [INNATE]
- Light Armour [I-VIII] – 4 XP [LEVEL] [INNATE]
- Subdual I – 5 XP
- Subdual II – 5 XP – Requires Subdual I
- Personal Genius [I-IV] – 5 XP [ROOT] – Requires Character Level of two levels higher
- First Aid [I-V] – 10 XP
- Speak Other Language – 1 XP [INNATE]
- Read/Write Other Language – 1 XP [INNATE]
- Knowledge I – 1 XP [INNATE]
- Knowledge II – 2 XP [INNATE] – Requires Knowledge I in the same subject
- Knowledge III – 3 XP [INNATE] [ROOT] – Requires Knowledge II in the same subject
- Knowledge IV – 4 XP [UPTIME] [INNATE] [ROOT] – Requires Knowledge III in the same subject
- Knowledge III – 3 XP [INNATE] [ROOT] – Requires Knowledge II in the same subject
- Knowledge II – 2 XP [INNATE] – Requires Knowledge I in the same subject
Warrior
- Warrior [I-VIII] – 15 XP [ROOT]
- Melee [I-VIII] – 6 XP – Requires Warrior of equal level
- Brawling – 2 XP – Requires Streetfighter I or Melee I
- Blind Fighting I – 5 XP – Requires Melee III or Streetfighter III
- Blind Fighting II – 10 XP – Requires Melee VI or Streetfighter VI; Blind Fighting I
- Shield Training – 10 XP – Requires Melee III
- Two-Handed – 10 XP – Requires Melee III
- Two-Handed Mastery – 15 XP – Requires Melee VIII; Two-Handed
- Targeteer [I-VIII] – 4 XP – Requires Warrior of equal level or Scouting of equal level
- Armour [I-VIII] – 6 XP [INNATE] – Requires Warrior of equal level
- Combat Awareness [I-VIII] – 5 XP – Requires Warrior of equal level or Scouting of equal level
- Fitness [I-VIII] – 6 XP [INNATE] – Requires Warrior of equal level
- Fortitude [I-VIII] – 6 XP [INNATE] – Requires Warrior of equal level
- Melee [I-VIII] – 6 XP – Requires Warrior of equal level
Alchemy
- Alchemy – 12 XP [ROOT]
- Preserve Potion – 15 XP – Requires Alchemy I
- Potion Lore – 3 XP – Requires Alchemy of equal level
- Make (Specific) Level 1 Potion – 1 XP – Requires Potion Lore of equal level
- Make (Specific) Level 2 Potion – 2 XP – Requires Potion Lore of equal level
- Make (Specific) Level 3 Potion – 2 XP – Requires Potion Lore of equal level
- Make (Specific) Level 4 Potion – 3 XP – Requires Potion Lore of equal level
- Make (Specific) Level 5 Potion – 3 XP – Requires Potion Lore of equal level
- Make (Specific) Level 6 Potion – 4 XP – Requires Potion Lore of equal level
- Make (Specific) Level 7 Potion – 4 XP – Requires Potion Lore of equal level
- Make (Specific) Level 8 Potion – 5 XP – Requires Potion Lore of equal level
- Make (Specific) Level 9 Potion – 5 XP – Requires Potion Lore of equal level
- Poison Lore – 3 XP – Requires Alchemy or Herb Lore of equal level
- Make Poison – 2 XP – Requires Poison Lore of equal level
- Make Antivenom – 2 XP – Requires Poison Lore or Healing Lore of equal level
- Healing Lore – 3 XP – Requires Alchemy or Herb Lore of equal level
- Make Healing Potion – 2 XP – Requires Healing Lore of equal level
- Use Venom – 6 XP – Requires Alchemy I or Scouting III
Artisan
- Artisan [I-VIII] – 12 XP [LEVEL] [ROOT] – Requires Trade Lore
- Craft [Category] – 4 XP – Requires Artisan
- Hextech [I-V] – 5 XP – Requires Artisan of one level higher
Demonology
- Demonology – 12 XP
- Diablerie [I-VIII] – 11 XP [LEVEL] – Requires Demonology
- Rite of Sacrifice – 5 XP – Requires Diablerie I
- Rite of Clarity – 5 XP – Requires Diablerie II
- Rite of the Sword – 15 XP – Requires Diablerie IV
- Rite of Will – 15 XP – Requires Diablerie VI
- The Final Rite – 20 XP – Requires Diablerie VIII
- Thaumaturgy [I-VIII] – 5 XP – Requires Diablerie of equal level
- Diablerie [I-VIII] – 11 XP [LEVEL] – Requires Demonology
Druidism
- Druidic Oath – 10 XP [UPTIME] [INNATE] – Requires Knowledge II Druidism
- Druidic Talent [I-VI] – 15 XP [LEVEL] [ROOT] – Requires Druidic Oath
- Battle Group – 4 XP – Requires Druidic Talent
- Specific Miracle – 5 XP – Requires Druidic Talent of equal level
- 1st level spell – 1 XP – Requires Druidic Talent of equal level
- 2nd level spell – 2 XP – Requires Druidic Talent of equal level
- 3rd level spell – 2 XP – Requires Druidic Talent of equal level
- 4th level spell – 3 XP – Requires Druidic Talent of equal level
- 5th level spell – 3 XP – Requires Druidic Talent of equal level
- 6th level spell – 4 XP – Requires Druidic Talent of equal level
- Druidic Power [I-VIII] – 10 XP [UPTIME] – Requires Druidic Oath
- Speak Druidic [I-VIII] – 3 XP [LEVEL] – Requires Druidic Power of equal level
- Druidic Talent [I-VI] – 15 XP [LEVEL] [ROOT] – Requires Druidic Oath
Geomancy
- Geomancy [I-VIII] – 10 XP [LEVEL] [ROOT]
- Kostomancy [I-VIII] – 10 XP – Requires Geomancy of half level
Magical
- Elemental Skill [I-VIII] – 12 XP [LEVEL] [ROOT]
- Elemental Power [I-VIII] – 11 XP [LEVEL] – Requires Elemental Skill I
- Elemental Air Lore [I-IX] – 3 XP – Requires Elemental Skill I
- Elemental Earth Lore [I-IX] – 3 XP – Requires Elemental Skill I
- Elemental Fire Lore [I-IX] – 3 XP – Requires Elemental Skill I
- Elemental Water Lore [I-IX] – 3 XP – Requires Elemental Skill I
- Elemental Light Lore [I-IX] – 3 XP – Requires Elemental Skill I
- Elemental Darkness Lore [I-IX] – 3 XP – Requires Elemental Skill I
- Elemental Grey Lore [I-IX] – 2 XP – Requires Elemental Skill I
- 1st level spell – 1 XP – Requires Elemental Lore I of appropriate type
- 2nd level spell – 2 XP – Requires Elemental Lore II of appropriate type
- 3rd level spell – 2 XP – Requires Elemental Lore III of appropriate type
- 4th level spell – 3 XP – Requires Elemental Lore IV of appropriate type
- 5th level spell – 3 XP – Requires Elemental Lore V of appropriate type
- 6th level spell – 4 XP – Requires Elemental Lore VI of appropriate type
- 7th level spell – 4 XP – Requires Elemental Lore VII of appropriate type
- 8th level spell – 5 XP – Requires Elemental Lore VIII of appropriate type
- 9th level spell – 5 XP – Requires Elemental Lore IX of appropriate type
- Combat Magic – 2 XP – Requires Elemental Skill I
- Write Lesser Scroll – 5 XP – Requires Elemental Skill III
- Write Greater Scroll – 5 XP – Requires Write Lesser Scroll; Elemental Skill V
- Empower Magical Weapon – 10 XP – Requires Elemental Skill IV
- Create Mana Store – 10 XP – Requires Elemental Skill VII
- Fashion Wand – 5 XP – Requires Elemental Skill VII
Prophecy
- Prophecy [I-VIII] – 7 XP [ROOT]
- Premonition [I-VIII] – 3 XP [INNATE] – Requires Prophecy of equal level
Scouting
- Scouting [I-VIII] – 15 XP [ROOT]
- Hide & Sneak – 15 XP – Requires Scouting I
- Stealth [I-IV] – 3 XP – Requires Hide & Sneak; Scouting of equal level
- Camouflage – 10 XP – Requires Hide & Sneak; Scouting VI
- Streetfighter [I-VIII] – 5 XP – Requires Scouting of equal level
- Swashbuckler – 10 XP – Requires Scouting I
- Brawling – 2 XP – Requires Streetfighter I or Melee I
- Blind Fighting I – 5 XP – Requires Melee III or Streetfighter III
- Blind Fighting II – 10 XP – Requires Melee VI or Streetfighter VI; Blind Fighting I
- Targeteer [I-VIII] – 4 XP – Requires Warrior of equal level or Scouting of equal level
- Agility [I-VIII] – 5 XP – Requires Scouting of equal level
- Combat Awareness [I-VIII] – 5 XP – Requires Warrior of equal level or Scouting of equal level
- Dodge [I-VIII] – 5 XP – Requires Scouting of equal level
- Detect Scent – 3 XP – Requires Scouting of equal level
- Track [I-VIII] – 3 XP – Requires Scouting of equal level
- Acute Hearing – 5 XP – Requires Scouting I
- Knot Tying – 3 XP – Requires Scouting I
- Pick Lock – 3 XP – Requires Scouting I
- Survivalism – 5 XP – Requires Scouting I
- Conceal Weapon – 5 XP [INNATE] – Requires Scouting I
- Conceal Item [INNATE] – 5 XP – Requires Scouting V; Conceal Weapon
- Disguise I – 10 XP – Requires Scouting I
- Disguise II – 5 XP – Requires Scouting V; Disguise I
- Herb Lore [I-VI] – 8 XP – Requires Scouting at 2 levels higher
- Poison Lore – 3 XP – Requires Alchemy or Herb Lore of equal level
- Make Poison – 2 XP – Requires Poison Lore of equal level
- Make Antivenom – 2 XP – Requires Poison Lore or Healing Lore of equal level
- Healing Lore – 3 XP – Requires Alchemy or Herb Lore of equal level
- Make Healing Potion – 2 XP – Requires Healing Lore of equal level
- Poison Lore – 3 XP – Requires Alchemy or Herb Lore of equal level
- Forgery I – 10 XP – Requires Scouting III
- Forgery II – 15 XP – Requires Scouting VIII; Forgery I
- Use Venom – 6 XP – Requires Alchemy I or Scouting III
- Recognise Forgery – 5 XP – Requires Scouting III
- Relaxed Fall – 5 XP – Requires Scouting III
- Light Armour Expertise – 10 XP – Requires Scouting III
- Light Fingers – 15 XP – Requires Scouting IV
- Spider Climb – 5 XP – Requires Scouting VI
- Communicate with Animals – 10 XP – Requires Scouting VI
- Hide & Sneak – 15 XP – Requires Scouting I
Species
- Dwarf – 10 XP [CREATION] [INNATE]
- Elemental Elf – 25 XP [CREATION] [INNATE]
- True Elf – 5 XP [CREATION] [INNATE]
- Orc – 20 XP [CREATION] [INNATE]
- Troll – 30 XP [CREATION] [INNATE]
- Advanced Troll – 30 XP [INNATE] – Requires Troll
- Troll Chieftain – 30 XP [INNATE] – Requires Advanced Troll; Character level 5 or higher
- Advanced Troll – 30 XP [INNATE] – Requires Troll
- Vani – 15 XP [CREATION] [INNATE]
- Beastkin – 5 XP [CREATION] [INNATE]
Spiritual
- Spiritual Favour – 10 XP [ROOT] [LEVEL]
- Devotion – 8 XP – Requires Spiritual Favour I [ROOT] [INNATE]
- Miraculous Power – 5 XP – Requires Spiritual Favour of equal level; Devotion
- Specific Miracle – 5 XP – Requires Miraculous Power of equal level; All miracles of lower level from the same domain; Primary miracle of same level for auxiliary miracles
- Bestow Miracle – 3 XP – Requires Spiritual Favour of equal level; Primary domain Specific Miracle of equal level; Devotion
- Remove Spiritual Aura – 3 XP – Requires Spiritual Favour of equal level; Primary domain Specific Miracle of equal level; Devotion
- Battle Group – 4 XP – Requires Spiritual Favour of equal level; Devotion
- Specific Miracle – 5 XP – Requires Miraculous Power of equal level; All miracles of lower level from the same domain; Primary miracle of same level for auxiliary miracles
- Miraculous Power – 5 XP – Requires Spiritual Favour of equal level; Devotion
- Undeath Lore – 7 XP – Requires Spiritual Favour I
- Demon Lore – 7 XP – Requires Spiritual Favour I
- Martial Spirit I – 2 XP – Requires Spiritual Favour I
- Martial Spirit II – 2 XP – Requires Spiritual Favour II; Martial Spirit I
- Martial Spirit III – 6 XP – Requires Spiritual Favour IV; Martial Spirit II
- Martial Spirit II – 2 XP – Requires Spiritual Favour II; Martial Spirit I
- Bless – 12 XP – Requires Spiritual Favour of equal level.
- Final Blessing – 5 XP – Requires Bless III
- Curse – 12 XP – Requires Spiritual Favour of equal level.
- Dying Curse – 5 XP – Requires Curse III
- Spiritual Strength – 15 XP – Requires Spiritual Favour of twice level; Devotion
- Devotion – 8 XP – Requires Spiritual Favour I [ROOT] [INNATE]
Supernatural Afflictions
- Basic Revenant – 20 XP [UPTIME] [INNATE]
- Undead Power 1 – 15 XP [INNATE] – Requires Basic Revenant
- Undead Power 2 – 10 XP [INNATE] – Requires Basic Revenant; Undead Power 1; Character of level 6 or higher
- Undead Power 1 – 15 XP [INNATE] – Requires Basic Revenant
- Vampire – 60 XP [UPTIME] [INNATE]
- Vampiric Flight – 20 XP [ROOT] [INNATE] – Requires Vampire
- Vampiric Mist Form – 20 XP [ROOT] [INNATE] – Requires Vampire
- Werewolf Power I – 30 XP [UPTIME] [INNATE]
- Werewolf Control – 20 XP [INNATE] – Requires Werewolf Power I; Character does not have Werewolf Power III
- Werewolf Power II – 30 XP [INNATE] – Requires Werewolf Power I
- Werewolf Power III – 30 XP [INNATE] – Requires Werewolf Power II; Character does not have Werewolf Control
- Pack Dynamics – 5 XP [INNATE] – Requires Werewolf Power III
- Werewolf Power III – 30 XP [INNATE] – Requires Werewolf Power II; Character does not have Werewolf Control