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Intro
Rules
The Library
Armoury
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Events
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Miracles
Domain
Second Level
Third Level
Fourth Level
Fifth Level
Sixth Level
Seventh Level
Eighth Level
Debilitation
Wither
Weakness
Cause Disease
Atrophy
Cone Weakness (cone)
Cause Paralysis
Flesh to Stone
Dismissal
Dismiss 2
Cone Dismiss 2
Group Bane
Dismiss 5
Cone Dismiss 5
Group Greater Bane
Vanquish
Divination
Spirit Sight
Talk to Spirit
Foresight
Question Spirit
Communication
Group Foresight
Perfect Communication
Harming
Harm (Touch)
Harm (Range)
Blessed Weapons
Smite (Touch)
Smite (Range)
Group Blessed Weapon
Soul Claim
Healing
Heal 2
Lay on Hands 4
Group Heal 2
Heal 6
Lay on Hands 7
Heal Sufficient
Group Heal 4
Mind Control
Befriend
Halt
Forget
Cause Fear
Berserk
Beguile
Mind Crush
Necromancy
Raise Undead 2
Raise Undead 3
Raise Undead 4
Raise Undead 5
Dominate Undead
Raise Undead 6
Create Revenant
Protection
Spirit Armour
Spirit Defence
Group Spirit Armour
Group Spirit Defence
Sanctuary
Group Empowered Spirit Armour
Group Sanctuary
Restoration
Cure Disease
Purge
Stabilisation
Group Purge
Regeneration
Death Ward
Resurrection
Warding
Minor Ward of Power
Mental Shield
Major Ward of Power
Group Mental Shield
Protection from Spirits
Shield of Faith
Exorcism
Table of all the miracles.