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Mygaen

Mygaen

Head of State: None
System of Government: Independent Counts with personal fiefdoms
Major Religions: Crofter; Vivamort
Minor Religions: Humact
Languages: Tarn
Major Species: Humans
Minor Species: Undead; Werewolves
National Descriptor: Mygaeni

A country harsh in every way, whose rulers jostle for position amongst themselves as viciously as they fight off the invading Humacti.

Five Rumours about Mygaen

Rumours may be known by characters who are not from and have not visited Mygaen. This is just a small sample of rumours you might have heard about this strange and shadowed country.

  1. Mygaen is a dark and shadowy land in which nightmares come to life and stalk the wilderness! No folkloric defence can repel them, but all the same, if one must visit, one should bring every possible defence, however unlikely the superstition.
  2. The Counts who rule this divided land have strange customs. One might insist on all guests sitting down to a seven-course banquet and partaking of each course on pain of death, while another may demand that each visitor attend a single ballroom dance before they are permitted to leave.
  3. A dark curse lies on Mygaen that turns normal people into horrific monsters that stalk the night, slaughtering their own loved ones!
  4. The dead of Mygaen cannot rest unless they are laid in thrice-consecrated ground, and the decaying bodies of the departed are more common even than wolves in the woods. This is why the honourable Humacti began a crusade against this cursed land.
  5. Many of the Counts are reputed to control enormous wealth, whether in money, impossibly valuable mines, or more esoteric forms. A particularly daring merchant might be able to establish trade with them and share in the largesse – but while some may have succeeded, they never share the secret.

Five Facts about Mygaen

For your OC reference, or IC if your character is from Mygaen or has visited it in the past.

  1. A Harsh Land: The land of Mygaen is plagued by many kinds of undead and terrifying werewolves. It is difficult to farm and has few large towns. The majority of people here keep their heads down and try to survive.
  2. Undying Counts: Many (but not all) of the Counts of Mygaen have attained a secret of immortality, living forever… with the exception of ‘accidents’.
  3. Personal Fiefdoms: The Counts of Mygaen are self-styled, ruling by force, and have no basis of wider authority, nor lord to whom they pledge loyalty. The laws each Count makes may be completely different from one domain to the next.
  4. Crusade of Humact: Azrael and Humact were once unknown in the region, but a Humacti crusade has brought hope and the Humacti faith to some number of villages. Since the brief but terrifying absence of the gods in late 1305, the Crusade has badly faltered, with the Counts regaining a great deal of ground, slaying many of the demoralised Humacti and forcing the remainder onto the back foot.
  5. Few Friends, Little Wealth: Mygaen lacks much presence internationally. It has few trading relationships and almost no consistent alliances.