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Air Spells – Blue – Motion & Change

Spells

Air Spells – Blue – Motion & Change

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Cantrip (Free with lore, 0 mana)

Breeze (Blue Cantrip)

Range:  30 feet
Duration:  Instant
Activation Phrase:  Breeze!
Effect:  A gentle breeze emanates from caster’s palm for a moment.

First Level (1XP, 1 mana)

Lock/Unlock (Blue First)

Range:  Touch
Duration:  Instant
Activation Phrase:  Lock! (Touch lock)
Effect:  Locks or unlocks any normal lock that requires a key, but does not hold it magically.

Knot/Unknot (Blue First)

Range:  Touch
Duration:  Instant
Activation Phrase:  Knot that!
Effect:  Knots one rope to one item (this may be undone manually) or unknots one rope.

Featherfall (Blue First)

Range:  Self
Duration:  1 Fall
Activation Phrase:  Featherfall!
Effect:  Caster falls lightly to the ground like a feather, taking no falling damage.

Second Level (2XP, 2 mana)

Disarm (Blue Second)

Range:  30 feet
Duration:  Instant
Activation Phrase:  Disarm that [item]!
Effect:  A gust of wind knocks a specified object from the targets hand. (i.e. 1 handed weapon max)

Third Level (2XP, 3 mana)

Shatter (Touch) (Blue Third)

Range:  Touch
Duration:  Instant
Activation Phrase:  Shatter this [item]!
Effect:  Renders an item, up to approximately 4m3 in size, broken and unusable, or a weapon severely damaged. Against a mastercrafted or flawless item, this spell can be resisted once or twice, respectively. Against a weapon, the quality of the weapon is reduced to dross and it cannot be used to call more than NOTHING; and any skills that require a mastercrafted or flawless weapon cease to function with that weapon until it can be fixed. The weapon or shield is also knocked out of the target’s hand as per Disarm. Against armour and shields, the quality of the item is reduced to dross.
The damage caused by this spell can be repaired by the ‘Mend’ spell or in downtime as a minor action. This damage does not affect magical, spiritual or demonic items, but the disarming effect will still take place. Items made of elemental metal do not count as magical items, and will take Shatter as normal unless they are also resistant to magical item destruction from a different source.

Imbue Weapon with Air (Blue Third)

Range:  Touch
Duration:  5 Minutes
Activation Phrase:  Imbue this [weapon] with Air!
Effect:  Adds LIGHTNING to the weapon’s damage call for 5 minutes. If a second imbue weapon is cast on the same weapon the first imbue ends and the second takes over. This spell will cancel or be cancelled by any of the ‘Fireblade‘ or ‘Flamebow‘ spells.

Jump (Self) (Blue Third)

Range:  30 feet
Duration:  Instant
Activation Phrase:  Jump!
Effect:  Caster is lifted and carried up to 30 feet through the air.

Fourth Level (3XP, 4 mana)

Reshape (Blue Fourth)

Range:  Touch
Duration:  Permanent
Activation Phrase:  Reshape [item] into [item]!
Effect:  Changes 1 inanimate item, up to approximately 4m3 in size, into another. Note: only topology changes; the chemical, physical and internal structure remain. A dead goblin may be reshaped into a sword, but it will be a sword made of dead goblin, not steel. The caster must provide an appropriate phys-rep for the final state.

Phase (Self) (Blue Fourth)

Range:  Self
Duration:  Instant
Activation Phrase:  Phase!
Effect:  Permits caster to walk through any solid surface with impunity, in a straight line up to 30 feet away.

Levitate (Self) (Blue Fourth)

Range:  Self
Duration:  5 Minutes
Activation Phrase:  Levitate! (touch feet)
Effect:  Permits caster to levitate. Only vertical movement is allowed at a rate of 1 foot per second.

Shatter (Range) (Blue Fourth)

Range:  30 feet
Duration:  Instant
Activation Phrase:  Shatter that [item]!
Effect:  Renders an item up to 4m3 in size broken and unusable, or a weapon severely damaged. Against a mastercrafted or flawless item, this spell can be resisted once or twice, respectively. Against a weapon, the quality of the weapon is reduced to dross and it cannot be used to call more than NOTHING; and any skills that require a mastercrafted or flawless weapon cease to function with that weapon until it can be fixed. The weapon or shield is also knocked out of the target’s hand as per Disarm. Against armour and shields, the quality of the item is reduced to dross.
The damage caused by this spell can be repaired by the ‘Mend’ spell or in downtime as a minor action. This damage does not affect magical, spiritual or demonic items – it should be noted that the disarming effect will still take place.

Fifth Level (3XP, 5 mana)

Phase (Other) (Blue Fifth)

Range:  Touch
Duration:  Instant
Activation Phrase:  Phase!
Effect:  Permits recipient to walk through any solid surface with impunity, in a straight line up to 30 feet away.

Levitate (Other) (Blue Fifth)

Range:  Touch
Duration:  5 Minutes
Activation Phrase:  Levitate! (touch feet)
Effect:  Permits recipient to levitate. Only vertical movement is allowed at a rate of 1 foot per second.

Jump (Other) (Blue Fifth)

Range:  30 feet
Duration:  Instant
Activation Phrase:  Jump Other 30 foot! (point in desired direction)
Effect:  Target is lifted and carried up to 30 feet through the air.

Sixth Level (4XP, 6 mana)

Embody Small Elemental (Blue Sixth)

Range:  Self
Duration:  5 Minutes
Activation Phrase:  Embody small air elemental! TIME-FREEZE!
Effect:  Summons a small Sylph to embody the caster, replacing them for the duration of the spell.
On casting Time Freeze should be called and the caster’s player should don the appropriate elemental costume (this spell cannot be cast without it to hand) then Time In in the same pose and position the caster was in. For the duration of the spell, they play the elemental, acting under the mental control of the caster. The elemental has the stats as per the Elementalism rules document, effects on the caster are paused while the elemental is embodied and do not carry over to the elemental. Similarly, effects cast on the elemental end when it leaves. The caster cannot act or be targeted while the spell is in effect. When the elemental is destroyed or the duration expires, the caster should call Time Freeze, remove the elemental costume, then Time In as the caster in the same pose and position the elemental was in. All previous effects on the caster then resume.

Protection from Air (Self) (Blue Sixth)

Range:  Self
Duration:  5 Minutes
Activation Phrase:  Protection from Air!
Effect:  Caster is immune to LIGHTNING damage and the effects of Air-based magic.

Imbue Area with Air (Blue Sixth)

Range:  30 feet
Duration:  24 Hours
Activation Phrase:  Imbue this area with Air! TIME-FREEZE!
Effect: The mage opens wide the portal in his focus, calling forth the raw energy of the elemental plane of Air. As this energy flows into the world, it infuses the area around the mage, making it more like the elemental plane. Air-based spells cast in this area receive double duration, contrary-wise Earth-based spells suffer half-duration. This stacks with doubling from Elemental Elf bonuses.
On casting Time Freeze should be called and the caster’s player should explain the effect of the Imbue Area spell. Whilst the spell is in effect, approximately every 5 minutes, the caster should state “OC: We are in an area imbued by Air” or words to similar effect. The caster must remain conscious and within the area to maintain the effect. The spell will also fade if the caster is killed. The caster should state “OC: The Imbue Area spell is over” or similar.
While imbuing an area, a mage may only cast Air-based spells, or metamagic. If a second imbue area is cast by anyone over the same area the first disappears and the second takes over.
Air spells should be prefixed with Greater and Earth spells with Lesser.

Seventh Level (4XP, 7 mana)

Fly (Self) (Blue Seventh)

Range:  Self
Duration:  5 Minutes
Activation Phrase:  Fly!
Effect:  Grants the caster the ability to fly, horizontal movement is limited by the characters running speed and vertical movement is limited to 5′ a second.

Protection from Air (Other) (Blue Seventh)

Range:  Touch
Duration:  5 Minutes
Activation Phrase:  Protection from Air!
Effect:  Recipient is immune to LIGHTNING damage and the effects of Air-based magic.

Eighth Level (5XP, 8 mana)

Fly (Other) (Blue Eighth)

Range:  Touch
Duration:  5 Minutes
Activation Phrase:  Fly!
Effect:  Grants the target the ability to fly, horizontal movement is limited by the characters running speed and vertical movement is limited to 5′ a second.

Embody Large Elemental (Blue Eighth)

Range:  Self
Duration:  5 Minutes
Activation Phrase:  Embody large air elemental! TIME-FREEZE!
Effect:  Summons a large Sylph to embody the caster, replacing them for the duration of the spell.
On casting Time Freeze should be called and the caster’s player should don the appropriate elemental costume (this spell cannot be cast without it to hand) then Time In in the same pose and position the caster was in. For the duration of the spell, they play the elemental, acting under the mental control of the caster. The elemental has the stats as per the Elementalism rules document, effects on the caster are paused while the elemental is embodied and do not carry over to the elemental. Similarly, effects cast on the elemental end when it leaves. The caster cannot act or be targeted while the spell is in effect. When the elemental is destroyed or the duration expires, the caster should call Time Freeze, remove the elemental costume, then Time In as the caster in the same pose and position the elemental was in. All previous effects on the caster then resume.

Ninth Level (5XP, 9 mana)

Teleport (Blue Ninth)

Range:  Self
Duration:  Instant
Activation Phrase:  Teleport!
Effect:  Caster is instantly transported to any known or visible place. This one normally requires a ‘Time Freeze’

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