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Fire Spells – Red – Combat & Violence

Spells

Fire Spells – Red – Combat & Violence

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Cantrip (Free with lore, 0 mana)

Ignite (Touch) (Red Cantrip)

Range:  Touch
Duration:  Maintain
Activation Phrase:  Ignite!
Effect:  Object touched is affected with a match-sized flame. May ignite dry, easily flammable objects.

First Level (1XP, 1 mana)

Ignite (Range) (Red First)

Range:  30 feet
Duration:  3 Seconds
Activation Phrase:  Ignite that [item]!
Effect:  Object is affected with a match-sized flame. May ignite dry, easily flammable objects

Enhancement (Red First)

Range:  Touch
Duration:  5 Minutes or until first blow
Activation Phrase:  Enhancement
Effect:  Causes any weapon, including arrows, touched to do +1 degree of damage on the next blow.

Second Level (2XP, 2 mana)

Shock (Red Second)

Range:  Touch
Duration:  Instant
Activation Phrase:  Shock, FLAMING DOUBLE!
Effect:  Allows the caster to call FLAMING DOUBLE by touch once.

Third Level (2XP, 3 mana)

Imbue Weapon with Fire (Red Third)

Range:  Touch
Duration:  5 Minutes
Activation Phrase:  Imbue this [weapon] with Flame!
Effect:  Adds FLAMING to the weapon’s damage call for 5 minutes. If a second imbue weapon is cast on the same weapon the first imbue ends and the second takes over. This spell will cancel or be cancelled by any of the ‘Fireblade’ or ‘Flamebow’ spells.

Fireblade I (Red Third)

Range:  Touch
Duration:  5 Minutes
Activation Phrase:  Fireblade I
Effect:  Causes a weapon of up to 18″ to burn, causing +1 degree of damage from magical fire. This adds the FLAMING damage descriptor.

Fourth Level (3XP, 4 mana)

Fireblade II (Red Fourth)

Range:  Touch
Duration:  5 Minutes
Activation Phrase:  Fireblade II
Effect:  Causes a weapon of up to 24″ to burn, causing +1 degree of damage from magical fire. This adds the FLAMING damage descriptor.

Fireball (Red Fourth)

Range:  30 feet
Duration:  Instant
Activation Phrase:  Fireball FLAMING THREE! (point at target)
Effect:  Creates a ball of fire which does 3 hits of FLAMING DAMAGE to the chest of the target.

Fifth Level (3XP, 5 mana)

Heat (Red Fifth)

Range:  30 feet
Duration:  1 Minute
Activation Phrase:  Heat that [item]!
Effect:  Causes 1 item, no bigger than approximately 4m3, to heat up. This deals a FLAMING SINGLE THROUGH per 10 seconds to every location touched by the item. The first damage is inflicted 10 seconds after casting. If the targeted item is currently being worn, the item must be of at least crafted quality, otherwise the spell fails and the wearer of the targeted item should call NO EFFECT. This spell will not cause the targeted item to ignite.

Flamebow (Red Fifth)

Range:  Touch
Duration:  5 Minutes
Activation Phrase:  Flamebow!
Effect:  Arrows fired from the bow or crossbow so enchanted will cause +2 degrees of FLAMING damage.

Fireblade III (Red Fifth)

Range:  Touch
Duration:  5 Minutes
Activation Phrase:  Fireblade III
Effect:  Causes a weapon of up to 36″ to burn, causing +1 degree of damage from magical fire. This adds the FLAMING damage descriptor.

Wall of Fire (Red Fifth)

Range:  Touch
Duration:  5 Minutes
Activation Phrase:  Wall of Fire! TIME-FREEZE!
Effect:  As the spell is cast the mage puts down a physical representation of the wall of fire up to 10 feet long. This represents a wall of magical fire 10 feet high. Any location which passes into or through the wall of fire takes a FLAMING TRIPLE.

Any obstacles in the way (e.g. trees, walls, large rocks) will limit its length. The caster should call Time Freeze to place the phys-rep of the wall, and then call Time In once all players and monsters are ready to continue.

Sixth Level (4XP, 6 mana)

Embody Small Elemental (Red Sixth)

Range:  Self
Duration:  5 Minutes
Activation Phrase:  Embody small fire Elemental! TIME FREEZE!
Effect:  Summons a small Salamander to embody the caster, replacing them for the duration of the spell.

On casting Time Freeze should be called and the caster’s player should don the appropriate elemental costume (this spell cannot be cast without it to hand) then Time In in the same pose and position the caster was in. For the duration of the spell, they play the elemental, acting under the mental control of the caster.

The elemental has the stats as per the Elementalism rules document, effects on the caster are paused while the elemental is embodied and do not carry over to the elemental. Similarly, effects cast on the elemental end when it leaves. The caster cannot act or be targeted while the spell is in effect. When the elemental is destroyed or the duration expires, the caster should call Time Freeze, remove the elemental costume, then Time In as the caster in the same pose and position the elemental was in. All previous effects on the caster then resume.

Flameblast (Red Sixth)

Range:  30 feet
Duration:  Instant
Activation Phrase:  Flameblast! FLAMING FIVE! (point at target)
Effect:  Inflicts 5 FLAMING hits to the chest of the target.

Imbue Area with Fire (Red Sixth)

Range:  30 feet
Duration:  24 Hours
Activation Phrase:  Imbue this area with Fire! TIME-FREEZE!
Effect: The mage opens wide the portal in his focus, calling forth the raw energy of the elemental plane of Fire. As this energy flows into the world, it infuses the area around the mage, making it more like the elemental plane. Fire-based spells cast in this area receive double duration, contrary-wise Water-based spells suffer half-duration. This stacks with doubling from Elemental Elf bonuses.
On casting Time Freeze should be called and the caster’s player should explain the effect of the Imbue Area spell. Whilst the spell is in effect, approximately every 5 minutes, the caster should state “OC: We are in an area imbued by Fire” or words to similar effect. The caster must remain conscious and within the area to maintain the effect. The spell will also fade if the caster is killed. The caster should state “OC: The Imbue Area spell is over” or similar.
While imbuing an area, a mage may only cast Fire-based spells, or metamagic. If a second imbue area is cast by anyone over the same area the first disappears and the second takes over.
Fire spells should be prefixed with Greater and Water spells with Lesser.

Sword of Power (Red Sixth)

Range:  Self
Duration:  5 Minutes
Activation Phrase:  Sword of Power! TIME FREEZE
Effect:  A sword of flame (42”) appears in the caster’s hands. It can be wielded by the caster only to call a minimum of FLAMING DOUBLE and to parry with. Further fire-aligned spells can be cast upon it (e.g. in order to increase the damage it can deal.) It is immune to item destruction, disarming effects and the Imbue Weapon with Element spells. It cannot be given to anyone else, and disappears if put down.

Protection from Fire (Self) (Red Sixth)

Range:  Self
Duration:  5 Minutes
Activation Phrase:  Protection from Fire!
Effect:  Caster is immune to FLAMING damage and the effects of Fire-based magic.

Fireblade IV (Red Sixth)

Range:  Touch
Duration:  5 Minutes
Activation Phrase:  Fireblade IV!
Effect:  Causes any weapon to burn causing +1 degree of damage from magical fire. This adds the FLAMING damage descriptor.

Seventh Level (4XP, 7 mana)

Protection from Fire (Other) (Red Seventh)

Range:  Touch
Duration:  5 Minutes
Activation Phrase:  Protection from Fire!
Effect:  Recipient is immune to FLAMING damage and the effects of Fire-based magic.

Eighth Level (5XP, 8 mana)

Flame Storm (Red Eighth)

Range:  30 feet
Duration:  Instant
Activation Phrase:  Flamestorm! CONE GLOBAL FLAMING SINGLE!
Effect:  All within area encompassed by caster’s arms take FLAMING SINGLE hit to every location. point with arms outstretched at angle of 120 degrees at affected area.

Disruption (Red Eighth)

Range:  30 feet
Duration:  Instant
Activation Phrase:  Disruption! FLAMING SEVEN! (point at target)
Effect:  Target is filled with flame causing 7 points of FLAMING damage to the chest.

Embody Large Elemental (Red Eighth)

Range:  Self
Duration:  5 Minutes
Activation Phrase:  Embody large fire Elemental! TIME FREEZE!
Effect:  Summons a large Salamander to embody the caster, replacing them for the duration of the spell.

On casting Time Treeze should be called and the caster’s player should don the appropriate elemental costume (this spell cannot be cast without it to hand) then Time In in the same pose and position the caster was in. For the duration of the spell, they play the elemental, acting under the mental control of the caster.

The elemental has the stats as per the Elementalism rules document, effects on the caster are paused while the elemental is embodied and do not carry over to the elemental. Similarly, effects cast on the elemental end when it leaves. The caster cannot act or be targeted while the spell is in effect. When the elemental is destroyed or the duration expires, the caster should call Time Freeze, remove the elemental costume, then Time In as the caster in the same pose and position the elemental was in. All previous effects on the caster then resume.

Ninth Level (5XP, 9 mana)

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