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Additional Races

Additional Races

Contents

Urca and Orcs
Trolls
Dwarves
True Elves
Vetch

Urca and Orcs

Commonly grouped together as greenskins, orcs, urca and goblins have a mostly tribal structure and inhabit the many wildlands of the World. They have an affinity for nature and being hardy creatures, survive well in its untamed state, though have as little harmonising poetic philosophy as one could imagine. Orcs worship their many ancestor-gods and practice a shamanistic religion. Orc tribes are often led by the strongest warriors and the shamans, which are sometimes the same orc. Goblins are commonly members of orc tribes who are bullied by other orcs for being weaker and squeakier. Urca have renounced such Old Ways and embrace the glories of “civilisation”. They often speak in overly enunciated tones about the great lost urca civilisation.

Urca and Orcs (20 xp)

This package can only be bought during character creation.  It confers the following effects:

Stats
Character begins with one extra hit on the head and torso.Orcs can’t have miracles bestowed on them by other priests.Character begins with the ability to recognise 5 scents, of creatures reviously encountered, as per the Rec. Scent skill.If the character takes “Brawling” they may do real as well as Subdual damage.If the character takes .Hide and Sneak. they effectively have an extra level of stealth.

Minimum Phys-Rep

Green face paint with red stripe/splotches/markings, or a greenskin mask.

Racial Language and Script

Urk/Uruk/Orc/Urca

Subraces

Goblins are urca/orcs who have taken weakness and/or frailty and have higher pitched voices. (An orc may take weakness and/or frailty for some other reason without being a goblin.)

Common Homelands

Rovac, Erin, Belarus.

Trolls

Trolls inhabit the cold extremities of the Known World. They are staunchly territorial, either as individuals or mother and child. They mark their territory with pictographic carvings of their deeds. Trolls are often tribal and nomadic as they patrol said territories. Trolls without territories wander the world to gain strength enough to hold a territory.

Trolls (60xp)

This package can only be bought during character creation.  It confers the following effects:

Stats
Character begins with one extra hit per location.Character regenerates 1 hit/30 seconds.A location is not permanently crippled when reduced to -3 hits, except by damage which cannot be regenerated. If a critical location is reduced to -3 by such damage, the troll dies. If a limb is reduced to -3 by such damage, it will not regenerate, but will regrow while the troll rests. Locations cannot be reduced to below -3 in any circumstances.Character cannot learn: “Read/Write: Other Language”, “Frailty”Character does “SINGLE” by claw; 2 x Claws (6”) count as melee weapon.Damage by overcasting as well as, Flaming, Acid and Spirit damage is curable only by resting, and does not regenerate.Character never suffers bleeding damage.Alchemical healing and Spiritual Healing doesn’t work.

Minimum Phys-Rep

Green facepaint with grey splotches. Furs.

Racial Language and Script

Troll

Common Homelands

Norsca, Belarus, Roof of the World.

Dwarves

Once the great dwarven Empire of Roma ruled most of Known World, now the dwarven city states are divided. Echoes of Roma culture permeate many nations and dwarven enclaves survive, scattered throughout the once conquered lands. Dwarves have no concept of gender, though all dwarves can grow facial hair. They live mostly, but not wholly, underground. Their culture is defined by their need to create, make and build, notably architecture and metalwork. They are also renowned for their skill in geomancy.

Dwarf (20xp)

This package can only be bought during character creation.  It confers the following effects:

Stats
Character takes one degree less damage from venoms.Character may wear an additional 2 point worth of armour (no. points of armour worn = points on each location added together) as per the Armour Use skill.Character may buy “Smithing” at 10xp and may buy over their level.

Minimum Phys-Rep

Silver stripe across eyes. (It’s there IC.)

Racial Language and Script

Roma

Common Homelands

Roma, Bohemia, Spennymoor in the Palatinate), Roof of the World, Tlemcen.

True Elves

True elves are the world’s most famous traitors. They are regarded with suspicion wherever they go. They have no culture or nation of their own, having been hunted by elemental elves since time immemorial. They tend to live amongst humans, keeping a low profile, in small tightly knit communities. Many nations have laws restricting their rights.

True Elf (5xp)

This package can only be bought during character creation.  It confers the following effects:

Stats
Character has +1 DAC (This is combat awareness DAC)Character begins with 1 fewer hit per limb.

Minimum Phys-Rep

Pointed ear tips or obvious scarring ear tips.

Racial Language and Script

N/A

Common Homelands

Illiberis, scattered throughout the human lands.

Vetch

Vetch are rat-like creatures who live underground in close-knit communities. They are generally treated with an air of suspicion by surface dwellers, especially Vetch with kleptomaniac tendencies; commonly they worship the Rat Lord, the Triplicity or Grome. The vetch are known for being excellent scouts and noteworthy alchemists.

Vetch (0xp)

This package can only be bought during character creation.  It confers the following effects:

Stats

N/A

Minimum Phys-Rep

Painted whiskers or a rat mask, with a tail (mewlip costume will suffice).

Additional face paint to indicate fur patterning could be used.

Racial Language and Script

Vetch

Common Homelands

Underground throughout the lands of the former Roma Empire.