Light a Candle or Curse the Darkness
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In the wilderness of eastern Europe, life is cheap. Villages huddle in the shadows of the Carpathian mountains, their luckless inhabitants scratching what life they can from the half-frozen earth between the trees. Only the desperate venture to hunt into the forests, for bows and dogs cannot bring to bay what thrives in the darkness beneath the leaves. The heart of the land is sick; and when the blood-wrought moon rises each night, those with wisdom bar their doors and pray for the morning’s deliverance.
In the summer of the year 1291, Magyar is ruled by the so-called nobles of the Silver Court – all but the least of them bloated with the taint of undeath as they seek to finish their purge of the living lords of the land. Yet in the sanctuary of a monastery at Lbny, the last free scions of Magyar’s greatest houses still draw breath. There on the eve of what may be their last battle, they have gathered together every hoped-for half-ally they could reach. As the Court.s forces close in on their refuge, all manner of fools, heroes and monsters rally to the fight for Magyar’s lifeblood.
The Counts of the Free Court are Magyar’s last living mortal lords. Sons and daughters of the warlords of legend, hunted and beset by enemies, they cradle the last spark of hope in their nation, and mean to see their birthright restored.
The leaders of the Resistance are ordinary men and women who dare to stand up and seek vengeance for the atrocities of the vampires. Veterans of a thousand desperate battles in the darkness, they will remake their land or die trying.
The monks of the House of Candles, Morvanians offering what support they can to the war against darkness, ignorance and fear. By bringing this war council within their walls, they hope to see Magyar enter a new golden age.
The Order of the Bloody Rose, Mallanite vampire-hunters. Successful vampire-hunters. The Order knows what the leeches are, and it will see them burn.
The Foreigners and the Monsters – The Children of the Light are massing to bring a crusade from the west, and even the undying Saints of Ruthenia seem to think that Magyar’s vampires may have strayed from true lordship. The Dwarves and Drow beneath the Carpathians are listening, and the ratlike Vetch of Wallachia offer their inventions and alchemies to the cause – for a price. Rumour has it that the Crimson Court, the werewolves who yet rule in the high forests, are willing to lend the humans an ear. Some even say that a member of the Silver Court itself has turned on its kind and proven itself loyal.THE SUN IS RISING30th May – 1st June 2008
Booking Form
The Magyar 3YGB event will be a player-led interactive weekend event from the 30th of May to the 1st of June, 2008, at Ennerdale Scout Centre, Cumbria. It will be set in-continuity with the Treasure Trap universe, and run using the normal TT rules system – however, characters from the main game will not be involved.
The concept of the event calls for most people to be players; player places will cost £35 for the weekend, to cover food, the venue, et cetera. We will also need a monster crew to help with the cooking and the violence; crew will also have characters to play when not helping run the event, but ’cause we’ll be monopolising their time, crewing costs a mere £5.
The booking deadline will be the 21st of March – after that date we may still have crew places, but all character bookings must be in by then! Briefs, site details and transport arrangements will be sent out by email during the Easter holiday.
Make sure you’ve got all details filled in before clicking – there will not be an opportunity to edit!